NSCoderNight DC

Tonight I was able to attend NSCoderNight DC in Tysons Corner, VA and finally met Jose Vazquez in person. Unfortunately, turn out is pretty spotty, with Jose being the only continuous attendee. Despite it being just the two of us, I came away energized and started playing around with the new APIs we spoke about: Core Audio/AudioQueues and Quartz Composer.

I was shocked when Jose explained that the Core Audio and AudioQueues tools are all Carbon (i.e. plain C) instead of Cocoa. Mistakenly, I was under the impression that Carbon had been officially deprecated by Apple and that only Cocoa would be supported going forward. The AudioQueueTools (/Developer/Examples/CoreAudio/SimpleSDK/AudioQueueTools) example which comes with the Apple Developer Tools shows how to create command-line tools for recording and playing back sounds, but trying to integrate this with you Cocoa application is a different story. Luckily, we found this post on Mark Darlymple’s blog which explains how to use C callbacks in Objective-C. I’m still playing around with this and also looking at the QuickTime API support for recording sound.

Quartz Composer is an amazingly cool app, that appears deceptively simply to throw something together with. I was blown away by Jose’s demo of it, having never seen it before. The visual programming environment, Quartz Composer Editor, has a fairly straight-forward GUI and allows you to easily ‘compose’ multiple processing units (a.k.a. patches) together into composition while the view window displays what the composition will look like in real-time. I’m definitely going to spend some time to go through the examples (/Developer/Examples/Quartz Composer/Applications).

If you are free on a Tuesday night, be sure to stop by the Tysons Corner Panera&sll=38.878131,-77.278595&sspn=0.009689,0.0156&ie=UTF8&om=1&ll=38.931038,-77.230368&spn=0.043267,0.079479&z=14&iwloc=addr&source=embed) from 7pm-9pm. I’m going to make every effort to attend regularly.